It was that driving your own traffic to your Greenlight page could be seemingly impossible for a little guy. My main gripe wasn’t with the Greenlight concept. Driving traffic to your Greenlight sucked We can form a solid plan around that instead of working toward an ambiguous release date. With Direct, my company will be able to release Intrusion Protocol in August. I’ve talked to a developer that saw the community successfully Greenlight three of their projects, and they still had no idea how. The idea of letting the community pick the worthy games to make it to Steam had good intent, but not being clear about the rules was frustrating to developers.
Hence the reason it was so bizarre that I’ve seen people with less than 300 Yes votes talk about getting Greenlit.) Valve was anything but transparent about the Greenlight selection process. (As of the end of Greenlight, you needed over 4,000 votes for the top 100. Some got through with less than 300 votes. Three top investment pros open up about what it takes to get your video game funded.Īsk a few people about their Greenlight experiences, and you’ll likely get vastly different stories.